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Usually, when developers use this type of system, the levelling is quite complicated too. Instead of that, players have a numerous amount of entirely different skills, such as cooking, fishing, dancing, shooting and moreover. In some games, there is even no classic for RPG skill trees. This system is also the best choice for players who like to play hybrid roles and experiment with the gameplay. For example, some players pick only defensive and damage skills to play the 'tank' role even though the character can have additional abilities that have nothing in common with the chosen role. Usually, in MMORPG with Open Skill System players still can follow the classic role archetypes. It's a sophisticated and flexible way of character development, where players can choose different abilities with no limits. It can be released in the form of classes, where each role has strict rules and gameplay patterns, or in from of the open skill system.

Developers are solving this problem by adding a system of abilities. When a character does not obtain new abilities through the levelling, or when each player has the same gameplay regardless of the performer actions, the game becomes too boring. The players always need to somehow interact with the surrounding of the game world without it, the computer games will have no dynamic and challenging part.
